Yeah, I completely understand that. I’ve actually heard the same thing from quite a few indie devs. They can spend weeks building an update and have all these amazing things happening in the game, but when it comes to turning everything into videos, editing starts feeling like another project on top of development, so the videos keep getting pushed back.
And honestly, I think your game deserves to be in front of more of the right players. With things like the artillery system, procedural dungeons and those huge-scale combat moments, there’s already a lot there that can make people curious about the game.
Out of curiosity, beyond the videos you're planning, what have you been doing so far to get the game in front of the right audience and bring more people into it?
And would you be open to a few suggestions around the visibility side? I have a couple of ideas after looking through the game that I think could be worth considering.