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(+1)

Yeah, the web version is not optimize after stage 4 or 5.

my plan is : to release a windows/linux version (with multithreading), and most of all release a small map for the web, with 3 times less sands for 3 times less lag (but need another map, cause this one would just be empty with less sand)

reduced explosions options would help a lot

I optimise the game and made a new map, that should stay at pretty much the same speed even at lategame.