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I didn't find the shape preview very useful.

The increased bomb damage might be a bit underpriced; at the time I purchased each level, the bombs were already destroying tiles completely.

The way the game counts up all the gems at the end of a run is a bit confusing; at first I thought it was giving me extra gems.

The upgrade that lets you see multiple layers is kind of weird; it would probably make more sense if it let you see X layers beneath the current top layer, instead of working in "blocks" of X layers.

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Did you find yourself playing fast enough to where you didn't want to use the preview?

I'm not sure how I should deal with bomb damage. On the one hand, if it's 100% of base damage, it destroys tiles you can 1 shot. On the other hand, I don't want them to be useless on the tougher layers. I'm going to try changing bomb damage to start lower and build up faster as you upgrade it.

The game shows you how many resources you've collected, then combines those values with their multipliers, and then combines that with the total coin multiplier. I mostly wanted people to see how much value each gem gave during gameplay and have some animation with the numbers at the end.

I've decided to change the chunks of layers back to the original way (the method you're describing) since I've heard this feedback a few times.

Thanks for playing and the feedback!

Yes, using the preview just slowed me down.

Deleted 24 days ago

I've done some changes based on your and others' feedback including the ability to swap between preview shapes, bomb damage starting lower and ramping faster, and the layers being reverted to the dynamic reveal system instead of chunks. Let me know what you think!

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Most of what you mentioned seems to be the same, unless the changes weren't applied to the itch demo.

I apologize! I must have mixed up the upload files. It should be updated now :)