I would be happy using this if only I could use necessary basic functions such as:
-changing the player sprite
-tile priority to display tiles in front of characters
-animating the background, like in GB Studio
....
-the ability to add variables and arguments to scripts would vastly increase this engine's potential. It would also be very useful to see where my scripts and variables end up (by displaying the list on screen, like in GB Studio)
-a dialogue review feature (like on the GBsruduo) would make it easier to translate the game into multiple languages (a feature offered by the GBA).
I could make a version of Wonder 3. However, even though I put all the transformations onto a single spritesheet, they didn't work quite right when switching states; it would be better to swap the player sprite instead. Plus, there are specific states for each transformation—crouching dragon, bird, and so on.