WOAH, ODYSSEUS REALLY HAS TO GO THROUGH HELL TO GET HOME! ๐๏ธโ๏ธ๐
I really like how directly you connected the theme to the classic Odyssey story. Turning that legendary journey into a fast-paced top-down action game works surprisingly well, and the variety of abilities, enemies, and upgrades keeps the combat interesting. The different skills also give you some nice choices in how you approach each fight, while the art style and sound create a really fitting mythological atmosphere.
One thing Iโd improve is the combat feedback. Stronger hit effects, clearer attack animations, camera shake, or punchier SFX could make every hit feel much more impactful. The movement speed could also be slightly faster from the beginning, since the quicker movement feels much better once upgraded. But considering this was a 50โ60 hour jam project, thereโs a lot of content and polish here!
REALLY SOLID ODYSSEY-INSPIRED JAM ENTRY! โ๏ธ๐ ๐ฅ The theme, progression, combat, and mythological setting all come together nicely. Great work, and good luck with the jam! ๐ฎโจ