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Thanks! That’s pretty much exactly what I’m hoping the one-hit change does, that it makes even the stupidest situations genuinely tense.

I’m mainly gathering feedback at the moment, but you’re right about the video side. The portrait format and some of the ridiculous situations are almost made for short clips, so I’m planning to start capturing things like pacifist runs, environmental chain reactions, boss attempts and some of the stranger floors during the playtest.

The result cards were partly designed with that in mind too. I really like the idea that a run can produce something worth sharing rather than just a score screen.

I’m trying not to over-market it before it’s ready, but I think short gameplay clips are probably going to become part of the playtest from here. 

I do eventually hope to put it on steam but with it still being early days I’ve got a whole list of stuff I need to polish on it first.

Thanks for the interest and any feedback is very much appreciated.