Just checked out the page, this looks like a blast honestly, the one hit point mechanic paired with all the chaos (exploding barrels, dinosaurs, that gunship boss) is such a great mix of tension and absurdity. Love that there's shareable retro result cards too, that's basically built in content right there.
Playtest build being up now is great timing. With how visual and over the top everything is, feels like there's a lot of short-form potential, clean sweep runs, pacifist clears, chaotic barrel explosions, that kind of thing. Are you planning any video content around this playtest phase, or is it mostly focused on gathering feedback for now?