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(+4)

This was a really fun game! I really enjoyed the art style, it's very unique and creative with some fantastic and varied drawings. The dialogue is enjoyable to read, and the music and sfx are fantastic and really set the tone. I especially loved the candy wrapper sound effects, they gave me the heebiejeebies. I like how the game dropped enough hints about what you needed to do to uncover the mystery, but didn't hold your hand. The timer on the trick-or-treaters was fun and added tension while exploring the area for clues. The options menu being all sideways was funny.

My only issues:
- Would love a save function
- The timer and XXX in the UI covered the book/letters that I discovered, so I couldn't quite read the text in the upper right corner. I was able to fill the gaps in well enough to get what was being said, though.
- I feel like the candy inspection could do with being a bit more deceptive/difficult. I felt like I could almost entirely judge them on smell alone, with an additional squeeze test for squishyness just to be sure. It made visually inspecting them feel pointless. I would've loved to find one that smelled normal and wasn't soft, but when you open the magnifying glass - it's gross. If there are any like that in the game, I didn't happen to find any.

Fantastic work :)

(+2)

Hi! Thank you so much for the kind words! We’re really glad you enjoyed it!

And yes, I really wanted to avoid having the game hold your hand too much. I preferred adding some clues so you wouldn’t be completely left on your own.

As for the saves, like I mentioned in another comment, I didn’t add a save system because it’s such a short experience. However, I should definitely add a button to skip the tutorial, or at least the whole introduction.

And as for the rest: there are some more "evil deceiving candies"! It’s actually pretty strange that you didn’t run into any of them. Looks like I’ll have to check my array and look through that part of the code too! 

Thanks so much for letting us know!

- Tremotino

(+2)

You did a fantastic job, that's great game design.

Oh yes a skip button would probably be better!

Aw man, I must've just gotten lucky (unlucky?) haha! Maybe I'll have to play through again to see if I get one :)