ahh oxy!!! I always love ur comments. Please play subnautica noooo hahaha, it's truly one of my fav games (pretty obvious at this point lol).
I'm glad you liked the sounds!! I've been really sinking my teeth into sound stuff haha. I have this ancient blue yeti that kicks ass and I had so much fun recording all I could. I was worried about there not being much music so I'm glad it's still hitting and isn't too chaotic.
Out of all of my games, I could see myself continuing this one, which I almost never do. It does feel like the cold open of a movie or something. I could see a game about the Green Diver introduced at the end that's played much more like a normal RPG with bust images and the like and trying to figure out what happened.
Spoilers for anyone else! But!
With the theme being fractured, I wanted to lean into the vibe of the POV being from the "computer" and this feeling like you're being a fly on the wall in the smack dab middle of someone else's epic drama. In my head, there's a big corporation trying to farm these crystals and during some kind of argument, Diver R (our main little dude) accidentally killed Diver B and is feeling really guilty about it and doesn't want to resurface. So he tries to blow up the hab and die but the Big Corporation sends an AI babysitter (the player) to try and get him to surface. I read this thing about how big iron chains on ships (like for the anchor) can't be stored in sealed places because the iron in the metal EATS the oxygen!!! And I really wanted to fit that into the story. But that's not like, terribly common knowledge so in hindsight I could have made that more clear. So then it ends with him bolting back to the hypoxic air bubble and dying to avoid responsibility.
And I get and knew that MOST of that would not be picked up by the player. But like when drawing something blurry, you have to have a full image first before you can obfuscate it. Or it just looks like a blob. So I wanted something creepy and dread inducing and leaving you full of questions, cuz we're not in the protags head.
I usually don't fully explain my ideas in my head in comments cuz I like to leave it ambiguous haha. But I could for real see a game about this mystery, played as more of a straight forward survival game (needing to collect food and clues and manage filters etc idk). HMMM. Eventually (She's been saying for YEARS T_T ) i wanna remake all my games one by one and post to steam. So we'll see!!