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(+57)

Release Date

HI everyone, sorry for the radio silence. I'm blown away by the response here and I really didn't expect it and I wasn't really ready for it. It was just a silly side project to make my game easier to make.

I'm pretty happy with where the project is right now so I think a few more days of testing should be sufficient so I'm happy to set a release date of the 7th of October. I realise that's not September but my time machine is in the shop right now so it's the best I can do.

It will release to early access beta pricing for the first few weeks to account for any bugs or annoyances people find and I'm sure there will be many (only a few dollars different in the price, don't worry)

I will be supporting the project going forwards with multiple feature releases per year and bug fixes regularly. I use this software extensively making my own game so I find things that I want to add pretty regularly.

My goal is to make Unibuilder *the* solution for level editing in Godot so I'm motivated to make it the best it can be.

I look forward to the 7th <3

(+7)

lets goooo!!!

finally a release date!!

(+5)

Schedule cleared! So excited!

(+5)

literally jumping up and down yippie yahoo!

(+2)

Added to my calendar!

(+3)

Thank you for the update, i cant wait for this. 

(+5)

(+2)

So excited for this!

(+3)

(+3)

Thanks, Calin! We will build statues and sing your songs

This has been a major problem with Godot, and this Unibuilder solution could be the reason better game worlds are created from now on, and more games get finished.  <3

(+2)

Hell yeah, man. Can't wait.

(+2)

This is fantastic news! I'm hoping this will work on mobiles as well. Fiddling with Blender on the go is rough at best.

(+2)

Thank you so much! :)