I love the bloom filter going on. It plays pretty smoothly.
The one thing I think I got surprised by was the movement mechanics. Usually Asteroids has a thrust button and it's direction is based on where your facing.
The challenge of Asteroids was originally juggling aiming and movement through limited controls.
bit-garden
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A member registered Jun 23, 2022
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This is neat and novel. There's only 2 things I would like to be added or changed:
Consistent pixel sizes and alignments. This is likely due to you leaning on android UI API despite the retro look.
Ditch the Android UI stuff. I am actually undertaking a similar project but with C/C++ and Raylib so it can be cross platform, even for the web. (Doing this can allow things like Lua as a scripting language for the end users to use ;))