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bit-garden

2
Posts
A member registered Jun 23, 2022

Recent community posts

I love the bloom filter going on. It plays pretty smoothly. 

The one thing I think I got surprised by was the movement mechanics. Usually Asteroids has a thrust button and it's direction is based on where your facing. 

The challenge of Asteroids was originally juggling aiming and movement through limited controls.     

This is neat and novel. There's only 2 things I would like to be added or changed: 

  Consistent pixel sizes and alignments. This is likely due to you leaning on android UI API despite the retro look.

  Ditch the Android UI stuff. I am actually undertaking a similar project but with C/C++ and Raylib so it can be cross platform, even for the web. (Doing this can allow things like Lua as a scripting language for the end users to use ;))