Hey, just read through your devlog on Xgene, the devour mechanic is genuinely one of the coolest hooks I've seen in a while, turning enemies and even bosses into your own evolving bloodline through that tendril wrap and DNA extraction sequence is such strong visual storytelling.
Since the playtest is open now, are you doing any video content to show that boss devour sequence specifically? That moment alone feels like it could perform really well as short-form content, it's visually striking and immediately explains what makes the game different. Curious how you're approaching visibility while gathering playtest feedback right now.