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Hey, just read through your devlog on Xgene, the devour mechanic is genuinely one of the coolest hooks I've seen in a while, turning enemies and even bosses into your own evolving bloodline through that tendril wrap and DNA extraction sequence is such strong visual storytelling.

Since the playtest is open now, are you doing any video content to show that boss devour sequence specifically? That moment alone feels like it could perform really well as short-form content, it's visually striking and immediately explains what makes the game different. Curious how you're approaching visibility while gathering playtest feedback right now.

Thanks for reading through the devlog, and for the kind words about the devour mechanic! The boss devour sequence is exactly the moment I most want people to see.

I haven't made any short-form video yet. Right now my focus is on gathering playtest feedback. Since you asked about visibility, do you offer services or collaborations in that area? If so, I'd love to hear more about how you work, and whether you have any examples of games you've worked with before.

Yeah, I do, I'm a social media manager and video editor, I work with indie devs specifically on turning gameplay moments like that boss devour sequence into polished short-form content, plus handling consistent posting so visibility builds steadily rather than happening in one off bursts.

I've worked on a few past projects doing exactly this, happy to share some examples so you can get a feel for the style and quality. Given how strong and distinct that boss sequence is, I think it could genuinely perform really well once it's out there, even while you're still focused on gathering feedback, visibility and testing don't have to compete with each other.

Hey, you got the chance to review my last message?