Yeah, I do, I'm a social media manager and video editor, I work with indie devs specifically on turning gameplay moments like that boss devour sequence into polished short-form content, plus handling consistent posting so visibility builds steadily rather than happening in one off bursts.
I've worked on a few past projects doing exactly this, happy to share some examples so you can get a feel for the style and quality. Given how strong and distinct that boss sequence is, I think it could genuinely perform really well once it's out there, even while you're still focused on gathering feedback, visibility and testing don't have to compete with each other.