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Yeah, I do, I'm a social media manager and video editor, I work with indie devs specifically on turning gameplay moments like that boss devour sequence into polished short-form content, plus handling consistent posting so visibility builds steadily rather than happening in one off bursts.

I've worked on a few past projects doing exactly this, happy to share some examples so you can get a feel for the style and quality. Given how strong and distinct that boss sequence is, I think it could genuinely perform really well once it's out there, even while you're still focused on gathering feedback, visibility and testing don't have to compete with each other.

Hey, you got the chance to review my last message?