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That's a seriously thorough bug fix writeup, tracking down something as subtle as a health calculation mismatch between the display and the accelerated simulation path takes real patience. Impressive how fast you're iterating too, feels like you're deep in it right now.

Is Cycle of the First Dawn something you're planning to keep growing here on itch, or is Steam something you've thought about down the line? Cultivation incrementals tend to build a really loyal following once more people discover them.

I’m definitely deep into it at this point, and I’m planning to keep Cycle growing here on itch. I do have a Steam developer account set up already for another game I have in the works, but because Cycle is free I hadn’t really planned on putting it through the Steam pipeline since that would mean paying the costs out of pocket.

That said, donations for Cycle have actually just passed the point where they would cover those costs, so I may end up using some of that support to get it onto Steam as well. I haven’t committed to that yet, but it’s a lot more realistic now than it was when I started.

That's genuinely exciting, hitting the point where donations cover a Steam release is a real milestone, and honestly a strong signal that people believe in what you're building here, not just playing it passively.

If you do end up moving forward with it, that's actually a great window to start thinking about visibility ahead of time, building some momentum on itch now so there's already an audience ready to follow you over once Cycle lands on Steam. Cultivation incrementals especially tend to spread hard through word of mouth and community once the right people discover them.

Since you mentioned already having a Steam developer account from your other project too, sounds like you're thinking long term here. If it's ever useful, I do social media management and video content for indie devs, happy to help build that visibility now so you're not starting from zero whenever the Steam move happens. just wanted to mention it given where things are headed.

Appreciate the offer, and I’ll definitely keep you in mind as things move forward. I’m still mostly focused on building Cycle and getting it where I want it before putting much energy into broader promotion, but when I start pushing toward Steam and building more visibility around it, having someone who already understands the project and the audience it’s finding could definitely be useful.

Alright man, thanks for being upfront, good luck with the develompment,

Just to clarify one thing from my last reply, I hope I didn’t make it sound like I was brushing the offer off. Steam isn’t really an “if” anymore, it’s a “when.” I’m still focused on finishing the game first, but I’d be happy to keep the communication line open as that gets closer.

If you want, feel free to reach out through the dev report line and we can stay in touch about the eventual Steam migration and what that might look like.