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Hey, just checked out Neo Forge, that's seriously impressive, you're shipping updates almost daily and clearly listening closely to your Discord community. Building out Jumpstart draft support, rival AI customization, and all these quality of life fixes in such a short window shows a ton of dedication.

Since it's free with optional donations, I'm curious how you've been approaching visibility so far, is it mostly organic through Discord and word of mouth, or have you tried pushing content out more broadly on social media or YouTube? With how much content you're generating each update, feels like there could be a lot of short-form video potential in showing off these features as they roll out.

Hi there! Thanks a lot for the kind words. Yes, I create daily clips for TikTok and YouTube, and I’ve posted on a few subreddits. I also have my own Discord server—we’re nearly 200 members strong—and the daily updates are usually to fix bugs or add features that people request or discover!

That's awesome, sounds like you've already built a solid foundation, daily clips plus an engaged 200 member Discord is no small feat for a solo project. How have those TikTok and YouTube clips been performing so far, are you seeing good view counts and engagement, or is it more hit or miss? And curious how players have been reacting to the actual content, are people finding you mainly through the clips, Reddit, or word of mouth from the Discord?          

I already had an account from a previous project with 1k followers on TikTok, so I repurposed it. The algorithm is really hit-or-miss anyway—some TikToks get 1k views while others get 50. I’m also lucky enough to be featured on the itch.io front page for posting daily updates, but Reddit was what really drove the major traffic and got things off the ground.

That's a great story, Reddit kickstarting it and then the itch.io front page picking it up is the kind of momentum most solo devs never get. And the TikTok swings are normal, even strong accounts see that spread.

Since you've already proven people want the game, the next step I'd think about is Steam. A Steam page gives you something permanent: wishlists, followers, and a place where Steam itself recommends you to people who like similar games. Steam also has a festival this month, and that kind of visibility can send a lot of new eyes to a game that's already updating daily.

Setting up Steam pages is what I do. That covers the store page itself (capsule art, trailer, screenshots, description, tags) and getting everything ready for the festival. I'm also a professional video editor, so I can cut the Steam trailer from your daily clips.

I handle all of this through my Upwork account, so you get payment protection and a proper contract. You only pay for work that's delivered and approved, and there's no risk on your side. If you want, I can send you my profile link first so you can check my reviews and past work.