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With these mechanics you could create a bigger survival horror experiment too, and graphics are cozy too. Seems a little unfinished as it is but it's also a jam game so that's more than understandable :D that mean little ghost got me many times before I found the key, and it was in the second last book I checked! Not sure how hiding works but it's a good addition nevertheless, as I alreay said the game has all elements for a bigger game.

There is no hiding mechanic as of right now. I was planning to make one, but then I ran out of time. But I still decided to leave the closet in the game as a "feature" to throw players off. There is another way to get rid of the ghost(don't wanna spoil anything though).

Okay that's what I assumed! It's still nice that you kept the closet there, it adds depth and shows us what could be. Gotta figure out how to beat that ghost then.