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Hi, and thank you for the feedback, it's really useful!

To make sure I fix the right thing: which mode were you playing, "New run" (the roguelite one, with the chart and the cards) or "Story mode" (the one with the asset list, BUY button and Open positions panel)? And were you on PC or on a phone?

If you can tell me where you got stuck, or send a screenshot, I'll make the tutorial point to the right spot and more specific. Thanks for playing, this is my first game and I'm a solo developer , my intent is to do a very good game for free , any feedback and idea will be appreciated.  

Much love ♡

(+1)

Story Mode.

(I believe Roguelites are for people who already have a full grasp of the basics already.)

If I can ask some questions:

What is it you're basing this game on exactly?

What's your philosophy with respects to economics and trade markets?

Did you make this game as a form of commentary?

Do you have a trade background?

Thanks, that's really helpful! I just made the SELL button visible next to BUY in Story mode (it was hidden, and the only way to sell was a small CLOSE button on the positions row), and I'll keep improving the tutorial.

About your questions: I'm not a professional trader. I'm a developer who builds trading bots and invests on my own, and I wanted to make a game that teaches the basics (buy, sell, short, fees, risk) in a fun way. It's not a commentary or a statement about the markets: the market is fictional and the game is meant as a playful simulation, not financial advice.

Roguelite mode is the more "game" side (cards, bosses, scoring) and Story mode is the more gradual one. If you try the update, tell me what feels clearer or still confusing!