I had to realise one of the big problems with level design was that I'm not happy with enemy behaviour ๐ค
and so I went back to the drawing board and re-thought the female troops logic ๐ค
probably for the worse ๐ค
I wanted to emphasize their silly nature so they occasionally strike these funny poses now ๐ค
and they no longer jump into walls - turns out the check for keeping them safe was broken:
it checked in a direction and only then it decided to take a 90 degree turn .. to the unchecked direction ๐

also experimented around with adding a post process filter

the intention is to give things that old CRT look combined with what an ancient voodoo card and dithering gave you
it's a bit blurry but also completely optional so this is only for the hardcore enthusiasts ๐ค

and I'm busy finishing the remaining enemies - added animated beam particles among other things ๐ค

there are some small improvements: adjusting their scale compared to each other ๐ค

and some got reworked into something new and annoying entirely ๐ค
so once again I'm all over the place
and only got a bit closer to my goal of
figuring out how to make better levels ๐ค
until next time ๐