Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I had to realise one of the big problems with level design was that I'm not happy with enemy behaviour ๐Ÿค”
and so I went back to the drawing board and re-thought the female troops logic ๐Ÿค”

probably for the worse  ๐Ÿค”

I wanted to emphasize their silly nature so they occasionally strike these funny poses now ๐Ÿค”

and they no longer jump into walls - turns out the check for keeping them safe was broken:

it checked in a direction and only then it decided to take a 90 degree turn .. to the unchecked direction ๐Ÿ˜“


also experimented around with adding a post process filter



the intention is to give things that old CRT  look combined with what an ancient voodoo card and dithering gave you

it's a bit blurry but also completely optional so this is only for the hardcore enthusiasts ๐Ÿค”


and I'm busy finishing the remaining enemies - added animated beam particles among other things  ๐Ÿค”


there are some small improvements: adjusting their scale compared to each other ๐Ÿค”


and some got reworked into something new and annoying entirely  ๐Ÿค”


so once again I'm all over the place
and only got a bit closer to my goal of
figuring out how to make better levels ๐Ÿค”

until next time  ๐Ÿ‘‹