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(3 edits)

Bug: Clicking a map area while inside a building does not change areas. You have to leave the building to use the feature. (If this is intended, please disable the Map movement system while inside buildings; else when clicking to move via the map screen path find out of the building first)

Feedback: I haven’t seen anything in the game that suggests increasing Vitality, and quite frankly I didn’t know that you could train it outside of the Notice Board quest rewards until I checked it out on the skill tab. I don’t have any specific suggestions for this, but I wanted to bring it to your attention and see if you had any ideas.

Feedback: Screen Shake is kind of… extreme? I’m grateful for the option to disable it, because it’s kind of a lot. In my opinion, reducing it by about 30~50% would be perfect. (Particularly when spawning a boss) But since the option to disable screen shake is already present this is more ‘my own opinion’ and less ‘suggestion’.

Feedback: Experience popups now track properly and when getting experience again (for the same skill) within a certain interval, the number updates additively and combines the values. A significant improvement over the previous update.

Feedback: Butchering animals is fun. :3

Suggestion: Butchering ‘hitboxes’ for clicking on the animals are a bit too small. Please increase them by about 10% radial. (20% larger overall)

Feedback: As far as I can tell Agility serves no purpose outside of giving the player one more skill to train. If it does anything functional, please add this information in game somewhere.

Suggestion: Defense seems to increase the “Soak” stat, which seems to reduce incoming damage by a flat amount. Please add the next interval on the skill page similar to how Attack informs you of what level you will get one more minimum attack.

Feedback: Is there any way to increase generic HP regeneration permanently? If so, please provide this information in game somewhere. Perhaps on the Vitality skill page.

Suggestion: Add the ability to clear the loot log.

Feedback: With the most recent update, the Gear/Skill/etc buttons moved to the bottom bar, which is perfectly fine. They fit nicely there, but now the loot log is tiny and thanks to word wrap when the number of obtained items changes, the number of lines each entry takes up changes as well. (depends on a few details) I don’t have any specific suggestions/ideas for how to resolve this, but I wanted to bring it to your attention all the same.

Suggestion: When a node (ore/tree/etc) expires, if you do not interact with anything or move at all then it should automatically restart the action when the node respawns.

Suggestion: Add an option to farm a boss area. Having to Leave, walk back to the previous combat area, then interact with it each time you want to kill a certain boss is already extremely tedious and the two dungeons are only one map away from each other at the moment. I don’t want to think about how annoying it will be later when traversing multiple maps to go back to the previous combat area.


I think that’s it for now. All of my skills are currently below 30, and most are still below 15, so there is a lot of content I haven’t seen yet.

Quick question: Do you have an ETA on the other two playable classes? I’m looking forward to playing as a mage. No rush, I’m only asking out of curiosity.

DRAKE!!!! The goat!

  • Bug: Clicking a map area while inside a building does not change areas 
    • Fixed
  • Feedback: I haven’t seen anything in the game that suggests increasing Vitality
    • Fixed
  • Feedback: Screen Shake is kind of… extreme
    • Fixed
  • Suggestion: Butchering ‘hitboxes’ for clicking on the animals are a bit too small
    • Fixed
  • Feedback: As far as I can tell Agility serves no purpose outside of giving the player one more skill to train
    • Agility gave you 0.4% more running speed per level. Now it also increases dodge chance
  • Suggestion: Defense seems to increase the “Soak” stat
    • Done!
  • Feedback: Is there any way to increase generic HP regeneration permanently?
    • Vitality now increases HP regain and info on skill tab
  • Suggestion: Add the ability to clear the loot log.
    • Done
  • Suggestion: When a node (ore/tree/etc) expires, if you do not interact with anything or move at all then it should automatically restart the action when the node respawns.
    • Done
  • Suggestion: Add an option to farm a boss area
    • Done

No ETA at the moment but im generally pretty quick so ill try and get it done for you as soon as I can. Im trying to work out most of the kinks first before I add too much more. I was thinking of the prestige and other characters being in a paid Steam version (but not sure yet). If I do you will obviously be getting a free key

Thanks for the quick reply. Thanks also for the hard work.

Take your time and do what you need to do. Any and all feedback I provide is done so with the intention of helping the game be better than it was before I posted.

Sometimes my opinions and ideas run parallel to those of the developer and my opinions end up not being considered much, if at all, and other times my feedback and comments help make a game better. That’s why I do what I do. Make whatever choices you think will lead to a better game and don’t rush. Quality over speed.

If you do end up making a paid Steam version, and still intend to provide me a key, send it via DMs when the Steam version is available. I don’t intend for that kind of ‘reward’ in response to my comments and feedback, but I’ll gladly keep testing future versions of games I enjoy - and this one definitely makes the cut.