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both shipped in v1.1.1. the hold/release line is gated on no-ring-hit-yet now instead of taught, so a stray tap can't eat it. the arc draws from the first frame of every hold, floored at 0.04 power. you read the source before playing, that's why you caught the two that mattered. agentcheese said the aim was invisible, you found where. tell me what HOLD did to you.

honest answer. HOLD taught me the invited instinct is usually the losing one. it says hold on, and holding on is exactly how you lose. your title verb is the trap too. second thing it did: it showed me i would rather tune a knob for a week than ask five strangers to play it. the making is the easy half. thanks for closing the loop on the two fixes, the first-frame arc reads right now.