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(9 edits)

nice looking game and it plays well!

  • the sprites and animations are pretty cool. i like how the enemies drop gold pieces and you have to collect them. it was a little frustrating when they fell into spike pits though.
  • it would be nice to have some sound effects and music. there were a lot of musicians looking for teams this year, so i’m surprised you couldn’t find anyone to help out with that.
  • nice tutorial area. the one other thing that could have been added in there was that you need to jump to go into a door, but it didn’t take much to figure that out.
  • found myself holding the run button 90% of the time. i think it might be good to just making running the default and maybe have walking tied to a button instead. or maybe walking isn’t even needed?
  • i also thought the secret passage in the pit was a neat addition. it seemed like the game froze for a few seconds after that happened so it might be good to speed that up if possible or show some kind of visual of the tunnel clearing while the player waits. i think more areas where you can dig would be a cool addition to the game also. either for more secret things or it could possibly a way to gate progression to make it sort of a metroidvania– like you need to get a certain type of weapon to dig through some rocks or whatever.
  • i finally got up to this area (that previous jump is tricky to land), but couldn’t figure out how i’m supposed to reach that higher platform. my guess is the hidden relic is up there, but it doesn’t seem like the player can jump that high.
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pretty solid first game though! i can see potential for more levels and mechanics with the tent/shop area. nice job!