I really liked the idea of the tomb and some of the puzzles, all this is soured though with two doors that if you through while holding the button(going down, holding down) and you immediately fall into he hole, because there is not enough room on the other. That is not a great design decision, there is nothing the player can do their for the first time other than die, and killing the player because they don’t have a 2 frame vision is just negative gameplay experience, frustrating for no payoff. I learnt nothing there and died for playing the game within your rules.
Graphics wise the game looks lovely and has a cool environmental art and design cohesion.
SFX and sounds was nice with a cool bitcrushed voice part I do wish there were some volume controls though.
Overall not a bad game, just has a few bad game environment design decisions.