Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was a lot of fun! I played to the end and then maxed out all the stats. You managed to adapt the incremental genre to the gameboy format in a very successful way.

The progression felt solid, sure a bit grindy in places but not at all annoying. A couple of small things I think would help with quality of life are being able to quickly tell at a glance which upgrades have been maxed out and also seeing your total gold during runs rather than it resetting to zero. 

It maybe would have been cool to have some kind of action you could do during runs, maybe something related to each character but I really enjoyed unlocking party members, well done!

(+1)

Thanks a lot for playing all the way through and for the feedback!

I actually had active abilities planned for each character during runs (that’s what the empty space in the bottom-left was meant for), but of course I ran out of time during the jam. 😄

And yeah, the QoL suggestions make sense. Making maxed-out upgrades easier to spot would definitely help.

For the gold counter, I originally wanted the run screen to focus only on the coins earned during that specific run, but you're not the first person to mention wanting to see the total as well. At this point, it might be worth finding a way to show both.

Thanks again for the suggestions!