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I meant the slopes literally, not sarcastically.

I was having trouble with this specific spot on the second level. But I went back today, and the problem seems to be gone. I tried it around 20 times and couldn’t reproduce it. Maybe you changed something, or maybe I just got better at it.

Yesterday, when I tried to jump from the slope, the character would often just slide down instead. It felt like the character was frequently slightly in the air while going downhill, so there was no moment when I could actually push off and jump.

Stopping first just to make the jump work doesn’t really feel like a solution for this kind of game. And jumping from the flat part on the right didn’t even occur to me, because the game is about saving time, so naturally I was trying to cut the corner as much as possible.

(2 edits)

Turns out Godot has a feature to fix this, and thus the issue has since been fixed. I love you Godot!

Also, I modified the second level that day so that might've been why you couldn't recreate it

Ty!