Hey! I just want to say that your music sounds incredibly sick
Alas, I don't think my dev skills deserve such, but if you have time during the jam period do you mind me asking you to make a few tracks for my game if I ever get to making one?
Why do I always forget to comment on these
I really really like the visuals and the theme / setting is really unique! Sad that there's barely any gameplay though...
Just saying the gameplay with the slowing time felt a little awkward. Maybe it's just the cooldown
Oh well, still love the combat and visuals. Good luck with the jam!
Cool idea having time as health. I kinda feel the enemy collision thing is really awkward though, especially with a ranges weapon. I get that the intention is to use the arena section at the start, but most people won't do that
Character is cool and music is kind of a banger though
Good luck with da jam!
OK I kinda like the art / style with this one - especially the static stuff of death. It's unique
Cool idea! A tutorial explaining it would've been nice to be honest - I was a bit confused at times. And maybe the ability to hold right click to slow instead of spamming and some visual indicato ... basically, good idea, but polish would be very much appreciated for the future!
Kinda sucks at how short it is. It's a cool game! Good luck with the jam!!
"Stand Ready for Titanfall"
I like the concept and stuff! My main problem with the game is that you don't really have any indicator whatsoever on where the fire pits are in the destroyed variants of the level. AKA, you die a lot by having to guess where it is or is not safe within the later levels. But all that was mentioned before.
Other than that it's cool, I liked it! Very much appreciate the notice of the controls at the start. Good luck with the Jam!
Comparing this from the product I tested a few days (a week) ago was such a difference! I like the QOL and overall quality you'v achieved - and THANK YOU for adding a prompt of the fast forwarding stuff. Although the prompts are upside down on that one upside down time-thing lol (I kinda forgot what they were called)
Fun gameplay and nice visuals! Except ma time wasn't counted on the sky level the first time for some reason :<
I liked the ending! And overall liked the art, especially the character and mushrooms! Although maybe in the future tweak the rocks a bit, it feels awkward that they can cover a space that they can't seemingly (visually) cover
All and all, it's a fun game! Good luck with the jam!
(side note: I think "C" or smth would have been better with the dash but oh well!)
Man why'd yall put all the effort into a player character when you can barely see it! Aww and why hide the menu screen in the pause menu!!
This is a cool idea, I like the levels you've created! Harder, more complex ones would have been cool but I understand there's an obvious time crunch here, and this is just a Jam anyways, where shorter games are very much appreciated by some. Maybe if you decide to work on it more!
Although, in the lava wall level (level 5) you kind of just clip out the map since the lava doesn't kill you lol. And I was kinda confused with what I could pick up (because of the other props), but I quickly figured out it was only the cube.
Level 6 was definitely my fav, forced you to be creative
Really good for a first game! Good luck with your journey and the jam!
oh I love the art style and color choice (Color.GREEN). Amazing art on the Major.
I'm mixed about the gameplay. I like the time slow thing except I feel you don't really need it, and you can do just fine without it. It is fun to shoot a bunch in your bubble then watch your target get obliterated though! I do have to admit this game's combat is fun!
Also maybe the auto-deploy thing should be it's own separate charge idk
I like the concept of the sponsorship stuff - if the game is expanded upon, maybe they could be real corporations tryina buy you out. But In my limited time playing I couldn't find freighters nor fuel. That might just be me.
Also as others have mentioned, you're health just stays at zero after you die lol. Very easy to do that stuff believe me! And luckily easy to bypass (reloading the page), but sadly might draw some people away from continuing to
I like how you added a mining element with the asteroids in term for energy though (although I feel the asteroids are too tanky lol)
This is a cool game though, I love the arcade aesthetic. Reminds me of the game Asteroids
(and as one said before me) Good luck with the voting, soldier!
I like the artsyle and sfx! It's a cool concept and the "flow" stuff just makes it better. Although maybe the rocks should update everytime you move instead of moving automatically down the streams.
The difficulty spike after level 2 I found is very real lol. I just couldn't find a way to move the rock in the final level - it'll keep getting stuck on corners. I'm probably missing something. I couldn't really do the 4th level either. I always got so close too!
Really cool concept and charming art style but I felt it was a tad bit difficult lol
Good luck with da jam!
Kinda confused on what's happening here: I get money from my troops killing enemies, then I upgrade. Then my guys just walk off the screen to never be seen again lol
Might just be a me issue. Or maybe the game isn't finished? I like the idea but I just have no idea what's happening lol.
I like the diamond guy animation though. It's just sasfiying for me for some weird reason
Read in the other comment that you were hoping to work on this more: Good luck!! And yes scope is very dangerous lol. In a game jam like this you'll often have to compromise
I like the concept! Except I couldn't really pass the final door in the first level for some reason. Might just be a skill issue on my part, but the button wouldn't activate whatever I put on it. Thus, this comment is based off only the first level.
I like the concept of the literal flow of time though. But get why it makes you bigger. Maybe you just grow bigger the longer you live and that accelerates your age or something. Thats my idea of it.
Neat idea, good luck with the jam!!
The shortness of the game was totally planned... yeah that's it it was alll part of my plan
I didn't know about the running-pressing lever thing. Seemed to be fine with me... probably just some weird web build thing
I don't have that much experience with art so thus the lack of inspiration; I agree with the teleport pad thing but I didn't think it'll be that big of an issue at the time :<
But oh well can't fix that for the jam now
Honestly (as same as all the other reviews) thank you!
I love the mechanics and visuals, and just the idea. Again, the artstyle is great! And I love how unique this idea is.
And a whole 16 levels dang. Those levels where you control the platform to try and keep the guy on it are hard at first though... although easy to master
The games fun, with needing to memorize when everything is so your little guy doesn't explode in a million pieces.
This deserves more recognition. Good luck!