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(+1)

hey the prologue was nice . Keep up the good work . DUDE, also add some serious 'romance' options.

(+1)

The prologue was very "talky" but it was aimed to try and introduce the world, the character, and what will become the first NPC companion.

Currently there are plans for a couple potentials to show up in Chapter 1. It's far less "talky" and a lot more choices to make, which is what is slowing things down. Their motives won't be apparent in all cases, some will be mysteries others may just be up for some fun, whereas others might be more of a love-hate relationship. The Rolodex (contact tracking) will hopefully work out as I hope to help you keep track of whos who and what they may or may not like. The hope is they'll feel somewhat human, and not just a talk 5 lines and then you are in a relationship. They may want something from you, before opening up.

I've currently got one worked into Chapter 1 so far, and I'm not even 30-35% done yet. There should be at least one more, maybe a few introductions that may not go anywhere until you meet them in later chapters. 

The complexity is definitely making my story telling more complex, as I've got about 5 different versions of chapter 1 written out to cover the possible variable choices being made. And it's going to expand from there.

Very few will be instantly romanceable. Some may be very superficial and want a more attractive man, while others are more person/decisions over looks. And a couple of the more intense love/hate relationships. Each will have different motives and some will like a more calloused approach while others will prefer a diplomatic approach. And some will be able to be pulled from "dark" to the "light" and vice versa.

NPCs may live and die by your decisions, and the world will change around you. Some will want order at all cost, others freedom for all, and some want the strong rule. It may be apparent what each is out for, but that assumes that none are out to play you, trying to get you to do something for their personal gain.