That's fair, it's just that making a weapon take 3-4x as long for a 10% increase in sales price isn't gonna be valuable until you prestige to be able to click it once to complete it. Until then, you're strictly punishing the player. The elements are in a similar boat, albeit on a smaller scale, only mattering at specific breakpoints like 1 hit vs 2 hits. For instance, a mythical dagger of no element will sell for a bit more than 1/4 the price of a mythical dark staff, despite being a difference of 1 click for every like 25 clicks.