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No, you can't change a regular parameter like Attack to work like HP. You need to create a new parameter(a custom parameter) and create it as a Hp/mp like on the plugin parameters.

My plugin creates new parameters, it does not change the default ones.

So, as I said before, go into the plugin parameters and create a custom parameter that is hp like.

(3 edits)

In any case, I want to understand how it works. Can I set the maximum HP using this custom parameter? For example, so that changing this parameter also changes the maximum HP?

If you want to make a regular parameter value based on a custom parameter value, you will need another plugin:

Hakuen Studio Dynamic Parameters for RPG Maker MZ by Hakuen Studio

This let you change the values of any parameter type dynamically. So, for what you want, you can create a custom parameter called "vit"(that is not an hp/mp type), for example, and then use either actor or a class note tag and do that:

<DynParam mhp>
return this.vit * 10
</DynParam>

For better understanding, please read both plugins help files.