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(+1)

Finally done with part of a completely different sprite project that is actually just the same but different. Now I can get onto designing the new notebook tasks for the curriculum or redoing the other notebooks.

Concept art for new notebooks and mechanics. Completely a stub by all means.

Notes:

  • If you use the keyboard to input to a notebook, which is not even there, Angell will automatically write characters, enter them, delete them and submit them. Achievements will be rewarded for handwriting all examples with a mouse or plugging in a keyboard to your tablet device.
  • Switching hands now changes their activity rather than keeping items in storage in the left hand. Some items can't be used with both hands full. However, I plan to rehaul the inventory mechanic so items take up different storage volumes, weigh you down, and allocate more slots with bags and stuff. (But first, the wiki, and I'll have to see what your style as a whole in general is now.)
  • Here are more ideas for the notebooks (and that's just for the currently existing ones, and not even for new notebooks and tasks). You should read them.
  • Note the version number.

That's all for now so bye, but I'll probably start studying years 4, 8 and 12 advanced levels of each subject and make a table for every notebook question. They have REALLY dumb easy questions in my Year 7 math book, by the way, like "what is greater, 0.4, 0.33 or 0.001?"