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Hi! Thanks for your message! 😁

I took what you said into account and fixed a few things:

-You can now click on the first boss's tentacles to make them change places, which makes the fight less boring.

-Some cards are now easier to figure out how to unlock.

-You can now see how a card was unlocked by right-clicking on it in the dedicated menu. (For the “???” cards, explaining how to unlock them could spoil what comes later in the game, so I decided to keep some of them hidden.)

As for the part where you mentioned that you can't lose because you don't need to flip everything over, there are several reasons for this choice, including making the game just a tiny bit easier, as well as some other reasons that only come into play during the end game.

If you have any other feedback about the game, I'm completely open to hearing it!

(P.S. If you want to update the game, you can uninstall the old version and download it again, since your save file is stored locally on your PC ;) )

i havent and probably will not have time to play the game for the foreseeable future. that being said i can give some feedback still:

the "???" cards make sense as you will encounter them normally, i just hope you thought to add a description for the right click after unlocking them.

something i had touched on is the games lacking tile logic. for a minesweeper game this is a make or break factor. minesweeper is a puzzle, logic game. every game should be solvable. when this is no longer the case and rng is introduced the game doesnt feel fun. i can at most stomach one run before quitting out of frustration at the lack of mistakes being my fault rather than just bad luck. if you want this game to not be an rng fest and want it to stay as a puzzle game like minesweeper, you need to rework tile logic.

but anyways, thanks for listening to my feedback and even implementing some changes. nice to see you implementing something like the right click description viewer, even when you didnt have to.