Hey everyone.
I built a roguelike. It has animated sprites, plays in a browser. You can download it and play it offline. You can also play it on android and phones mobile devices. Thought I've only tested it fixed number of devices.
I'm a big fan of roguelikes and grew up playing DCSS and ToME 4. But, I tend to prefer shorter, more casual roguelikes.
I wanted to build something a bit like Shattered PD for my kids to play. So far they really like it, though they struggle with getting past the second biome. I'd say the game is slightly harder than pixel dungeon, but much more forgiving than a more hardcore game. Right now there are 5 races, 4 subraces, 5 classes, 6 elemental affinity paths, and 9 gods. Progression is open ended. Abilities unlock as you increase stats, affinity in an element, or increase piety with a God. You can also infuse your mainhand, offhand, and armor with an element and the effects become more powerful as you gain affinity. Spells and Abilities also tend to increase via stats, spell power, divine power (from items), increasing affinity (elemental spells), and piety rank (prayers) with your god.
There are currently 50 active powers ( 3 spells per element, 2 prayers per god, and a few starting abilities) and 89 passives.
Oh and there is also crafting. You can craft a variety of magic sigils, enchant your equipment, and improve your equipment. There is even a whole god dedicated to the forge.
The game is feature complete. I'm just squashing bugs and balancing the game... there is a lot.
Give it a try! If you want a suggestion, roll a human cleric of Chad the Unclad and punch everything to death in your underwear.


