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(+3)

Hello there!

The game is overall satisfying, with nice dialogue and lofy music. a battle music could have been a plus. The arts are well overall.

I think there's lot of potential in this game, looking forward for future versions.

Some feedback : 

  • Please remove the "new quest" on the completed side.
  • Card adjustment, Nyxara is too weak for her cost. the damage/cost of the cards lvl 3 : aphro 9, ophi 6, kiki 10/16, nyx 4.5. and 2 heal are not worth 1 cost, as you can block 5. So better do Ophi + block or Ophi + atk than nyx.
  • Potential bug : Infinite farming at night, as monster keep on respawning.
  • I liked the fact Rosie is killable and the text was already planned. I cheated for it, cost me over 400hp with 3 mana, but I'm pretty sure you can beat her without cheating at 4 mana. Yet idk how it would change the story without triggering the "idiot summoners" situation.
    • Maybe add a "time limit" to avoid infinite grinding on starter zone, like "the tournament is in X day" so there's no time to max Aphro+kiki + levelup enough for 4 mana.
  • The decor of the first area is a bit dramatic. "Oh, I'm gonna scrap some metals... at the feet of a volcano with lava near".
  • Some more portrait unlock with the card level would be nice
  • The grinding for card level is a bit long. The "skip" button is considered as a "fail", it would be nice if it was a "success" once the first success is done with the girl. Or a +X xp/summoners level so new cards don't level up through+60.

I hope there will be some updates soon, it's rare to see card games around.

Regards

Hello Stratezo, and thank you so much for this! It's clear you really played the game and thought about it, and that's the best kind of feedback a dev can get. I'm glad the dialogue and music worked for you, and a battle track is a fair point.

Card balance: you're right. Some cards aren't worth their cost, and Nyxara is the clearest case. Most of this first release went into building all the systems around the cards, which was a logistical nightmare!!!!!, so the balance got less attention than it needed. A proper rebalance is planned for the next update.

Rosie: honestly, you surprised me. She wasn't supposed to be killable. The wager is meant to be lost, and I even left an item that restores Action Points out of the demo on purpose so beating her would be close to impossible. You found a way anyway, so I'll lock it down better. Your idea of a time limit, so players can't grind endlessly in the starting area, is a good one, and I'll keep it in mind.

The rest is noted too, including the "new quest" tag.

All of this goes into the update I'm already working on. Thanks again, and it's great to hear from someone who likes card games as much as I do!

Cheers!!