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(+1)

Nice platformer, I like the little details like particle effects on the ground when walking. I had fun in the tutorial jumping on (or rather being ejected up by) the thingy that tutorial told me not to touch :P I, similar as previous commenter was a bit surprised I died due to time limit (I suppose now, then I thought maybe it was just a glitch). The number of collected fangs during the level could also be visible on screen. The "floaty" jump could be probably fixed by either using rigidbody2d for character or using non-linear position shift for jump if you want to use characterbody2d, just an advice from someone who has been playing with it as well (and completely abandoned using characterbody after some issues). Still, not a bad game, I must say I liked it.

thank you! its pretty surprising you could tell I was using characterbody2d! maybe in my next platformer I will try out rigidbody2d, I did use it before in my game mutato but that was mostly just a tech demo! glad you enjoyed