Thank you for taking your time to play it! Yes, the camera physics and camera movement are things that I figured out after the deadline, it's my first exported "thing" (which may be barely called "a game"), I hope to improve it a little bit after the jam, as I already implemented some improvements and I like this idea, want to finish it into something more playable :)
misiak
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Thank you for your honest opinion! I have some updates waiting to be uploaded after the jam (including better hud, so map is actually shown during gameplay, a bit better level and improved car+camera physics which should work a lot better), the audio thing is new to me (but maybe it's also due to the fact that the build I uploaded lacks some audio unfortunately).
Very original, quite hard to understand, I managed to break it (main character disappeared, I was able to scroll till the screen to the right end of the level and it froze - no idea if that's intended as well or not). Pretty fun idea though, I would play it if it was developed into a full fledged game (or maybe it already is, but just keeps on breaking for me pretty early).
I was determined to try it, so I extracted it using GDRETools, then downladed and placed missing plugin.cfg for simplified_flightsim and then replaced whole terrain_3d addon directory with the one from github (it seems it was the main issue, it printed "Missing Terrain3dMaterial" or something similar to output when trying to load level) and got it to run :) Sadly it still does not work (I can fire, but flying somehow does not work, it just prints "boosting" to output when I try to boost. I will gladly try this game in working state after jam if you want to finish it some day :)
I was afraid I would not be able to win, but I did! Nice decision to use credits screen as endgame screen. I had fun! I see you've already draw conclusion that a proper tutorial is important - I worked out quickly that the gui for control and the game is at the bottom, but that was a bit confusing for a split second. I loved the audio track, even though it is probably a looped few seconds I could listen to it for hours!
Thank you! Unfortunately no, cars are from and old Humble Bundle pack by Animpic Studio, the old version is not available anymore, but there is pack that replaced it if you're interested: https://assetstore.unity.com/packages/3d/environments/poly-town-city-modular-srp...
Thank you for your kind words! Yeah, I didn't manage to fix the VehicleBody3D's physics in time before the deadline :') The key "R" during the race flips you back. And now I see that I uploaded the version with a bit more rough and unflattened driving area (I was fighting with time on the last day, that's why the "Highway" level is so empty. Will fix those issues and finish this definitively after the voting in the jam ends :)

