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misiak

33
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27
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A member registered Nov 01, 2022 · View creator page →

Creator of

Recent community posts

Thank you for taking your time to play it! Yes, the camera physics and camera movement are things that I figured out after the deadline, it's my first exported "thing" (which may be barely called "a game"), I hope to improve it a little bit after the jam, as I already implemented some improvements and I like this idea, want to finish it into something more playable :)

Thank you for your honest opinion! I have some updates waiting to be uploaded after the jam (including better hud, so map is actually shown during gameplay, a bit better level and improved car+camera physics which should work a lot better), the audio thing is new to me (but maybe it's also due to the fact that the build I uploaded lacks some audio unfortunately).

So, can I brag to my friends that I made your dream game? :P

I loved the steering and general concept, I had fun :) I like that you don't need to catch whatever is on the screen, but check the "recipe" on the side :)

Nice game :) Controls are weird on PC, but perfect for mobile and I guess that's what you had in mind :) I had fun

Reminded mi of Slenderman (in a good way), I had fun :)

It's harder than it looks, but that's good :) I had fun!

As others said, I love the bounciness and visual feedback of controls in general :) I had fun :)

I lived crazy taxi when it came out, this game nicely captures similar feelings :) I had fun, nice game :) You are better at making car games and implementing driving mechanics than me :D

Teenage Mutant Ninja Fish :) I had fun, what a lovely weird idea :) Very nice graphics!

Original and fun entry :) The background made me feel a bit of motion sickness after a while, but the general idea is fun, the diversity of elements as opponents was nice.

A little tutorial would be helpful, and WASD for movement instead of arrow keys, but once I learned both those things the game was fun :) Nice idea :)

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I love the music and the tension it creates :) Had a bit trouble with controls at first, but once it started to work (unless I misunderstood something at first), I had fun :)

I like the concept. It was hard but engaging to get to the exit (only to find out I cannot exit without the remote?!). I had fun :)

I was expecting "cake is a lie" Portal reference somewhere ;) Had fun, one of the levels made me think and try more times than I thought I would try :)

I didn't, but I will try once again after trying and reviewing some other games, keeping eye on this one :)

The wonkiness is caused by a little bit too rough heightmap that I imported into this build, but I agree it adds something to the game... 😅 Thank you for your kind words!

Made it past 6 battles, nice mechanics, haven't played (or seen) any similar game in ages. I had fun :)

Love the graphics, love the audio, love the wallrun mechanic (unless it's something that glitched on my side as I think I only managed to do it twice?). Pretty original idea as well, I had fun :) The mouse movement of camera somehow worked better for me in full screen I think.

Very original, quite hard to understand, I managed to break it (main character disappeared, I was able to scroll till the screen to the right end of the level and it froze - no idea if that's intended as well or not). Pretty fun idea though, I would play it if it was developed into a full fledged game (or maybe it already is, but just keeps on breaking for me pretty early).

I was determined to try it, so I extracted it using GDRETools, then downladed and placed missing plugin.cfg for simplified_flightsim and then replaced whole terrain_3d addon directory with the one from github (it seems it was the main issue, it printed "Missing Terrain3dMaterial" or something similar to output when trying to load level) and got it to run :) Sadly it still does not work (I can fire, but flying somehow does not work, it just prints "boosting" to output when I try to boost. I will gladly try this game in working state after jam if you want to finish it some day :)

The windows build shows "Loading Error: 2" and doesn't load when trying to start the game :(

I see a fellow masochist VehicleBody3D enjoyer ;) Nice game, I had fun! I've run it in firefox and it worked flawlessly for me (no freezes and good framerate) btw.

Nice game! I enjoyed the driving physics and weapon customization options. I had fun :) Would play if it was released on PSX back in the day.

Hard and unforgiving (lost at the and of the level twice), but that's good thing! I liked it and had lots of fun. I would give you additional +1 for level design skill if I could :)

Surprisingly more difficult than I thought. Difficult controls in some minigames (the one with ball rolling and falling down), but I understand that's a feature not a bug. I had hard time trying to keep score above the opponent. Nice game overall, I had fun!

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I was afraid I would not be able to win, but I did! Nice decision to use credits screen as endgame screen. I had fun! I see you've already draw conclusion that a proper tutorial is important - I worked out quickly that the gui for control and the game is at the bottom, but that was a bit confusing for a split second. I loved the audio track, even though it is probably a looped few seconds I could listen to it for hours!

I liked the 3d mode very much, and it was harder to beat than I expected. I had fun!

Thank you! I plan to finish it so it will be a bit more than prototype after the jam :) I made it in 4 days, not 9, and overscoped a bit :) Funny physics are caused by using Godot's VehicleBody3D by me for the first time and trying to get the parameters for suspension right

Thank you! Unfortunately no, cars are from and old Humble Bundle pack by Animpic Studio, the old version is not available anymore, but there is pack that replaced it if you're interested: https://assetstore.unity.com/packages/3d/environments/poly-town-city-modular-srp...

Thank you for your kind words! Yeah, I didn't manage to fix the VehicleBody3D's physics in time before the deadline :') The key "R" during the race flips you back. And now I see that I uploaded the version with a bit more rough and unflattened driving area (I was fighting with time on the last day, that's why the "Highway" level is so empty. Will fix those issues and finish this definitively after the voting in the jam ends :)

Thanks for kind words! Actually there is, I didn't manage to finish the car physics (bloody VehicleBody3D and its wheels params defeated me!) and made one for debugging purposes (that's why it's not in the label about steering as I planned to turn it off), it's "R" key