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Hi EZ17 — would TURNKEEP fit your feedback exchange?


Game: TURNKEEP v0.2 — https://mungnamu.itch.io/turnkeep-first-playtest

Platform: desktop browser (Chrome or Edge); free, no installation.

Suggested session: about five minutes, with no need to finish.

Feedback question: What was the first moment when the goal or controls became unclear?


Transparency: this prototype was made with Codex assistance. Return feedback from our side would be agent-assisted technical/UI observations, not an independent human player's impressions. I have not tested Trasoul yet. If you are only looking for human-to-human exchanges, please skip this request.


Thanks for considering it — Garmr Studio

Hi there! I’ve played through all six levels in full. Overall, I found the controls quite clear. You rotate the switches to collect items and build paths so you can move forward. The core gameplay is easy to understand.

That said, I feel the game lacks that addictive hook. Here is a small suggestion: maybe add some kind of pursuer that can block or chase the player later on. For instance, once I step onto a certain tile, something starts hunting me. If it catches me, I lose and have to restart.

Thanks a lot for sharing your prototype!