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Oh weird. There's supposed to be a script for that, but there isn't. This project is a mess when it comes to making things clear for people, gee. I'll just show you what the script is SUPPOSED to do.


Sequential events are handled by a ds_list contained within the object Event. Each event is composed of two entries in that list; the name of the script to execute and the arguments to pass to it (if there's more than one argument, they should be stored in an array).


So to add an event right after the NPC finishes their dialogue, you place this chunk of code after creating the text box:


with (Event) {

ds_list_add(event_list, SCRIPT_NAME_GOES_HERE, ARGUMENT_GOES_HERE);

}


Once the NPC is finished talking, Event will run the next item in that list, which will be the event you just added.

So if I wanted to make it delete an object, what exactly would I do?