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(1 edit)

oh this is fantastic! I wish the armor and card reward systems were a smidge more obvious (my first playthrough I didn't know you could activate the latter for more building and enemy types until later in the game) also that grass sword is very overpowered, it was basically game over after that.

Thank you for your comment : )
I'll have a hard think about that, especially the card rewards as it's important to keep having fun!

Yes the quest rewards are too much atm. I'm wanting quest rewards to be more relics than equipment.

still a very solid and fun idea and the art is wonderfully charming