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Hey! Really cool work on "Maze" — moving into 3D adds so much spatial depth to puzzle dungeons. I'm a 3D artist working in Blender (game-ready 3D models), and I'd love to model 1 free test prop (corridor prop, trap asset, or puzzle piece) from your backlog so you can check my mesh quality in-game. Feel free to reply here or reach out at roman.zbor.uk@gmail.com (Discord: antinarrys) if you'd like to test an asset!

Thanks Roman! Maze's visuals are fully procedural (generated in code), so I'm not using external 3D assets at the moment. Good luck with your work!