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Very nice!

Have you considered using S/H mode to use shadowed background tiles? That'd basically let you have a twice better color depth. You'd be limited to darker colors for background tiles, but since such games are generally dark, I think that's a good fit. Sprites could still use non-shadowed colors, to stand out.

I'll definitely have a try

Right now I'm focused on portability and improving performance.

If I do end up implementing shadow & highlight, it will have to be in a way that is easy to apply and toggle on/off because my future plan is to turn this into a genuine game development kit.