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Hey! First of all, thanks a lot for your comment. To be honest, I got plenty of feedback from friends on the early versions, but I hadn't heard anything in a while, so this is super helpful.

Regarding your points:

Product strategy: I’ve been thinking about this one for a while! It’s actually the oldest mechanic—and the one that makes the least sense—but I still haven't found a solution I'm fully happy with yet.

Sold out slot: I’m pretty sure that issue happens in auto-mode—correct me if I’m wrong! I’m preparing an update to fix all these UI bugs, along with a small gift for everyone who provides feedback to help the project.

Profit per minute: The starting prices are somewhat realistic, but since I love the surreal numbers found in typical tycoon games, the scales ramp up later (M, B, etc.).

Price calculation: That’s very interesting! I’m not sure why that math is happening right now, but I’ll definitely look into the code.

Map button: The map is causing a lot of glitches right now, especially on mobile and within itch.io frames.

You're right about how things can look at first glance, but I got really attached to this idea, and I’m genuinely growing fond of the project. Thanks again for the comment; I’m working hard on all of this! 👨‍💻👨‍💻👨‍💻👨‍💻

Sold out slot: that issue happens without auto-mode. The auto-mode has diferent issue: you can't change item until it sold out

Profit per minute: Could you expain why the price is somewhat realistic? For example, a sushi box has cost 18, base price 27, and sells frequency 6 sec (with +56% speed, sorry I don't have a new vending mechine to test it). Why the profit pre min is 16?

Thanks, this was very useful. You were right about the sold out slot: a slot with 0 units still "remembered" the old product and blocked the change. Fixed in the next version, together with the machine breakdown lock and the map button.

About the numbers: the "$/min" in the shop is (base price - cost) x sales per minute at the base speed of the product, without upgrades, demand or machine bonus. Your sushi: (27 - 18) x 1.8 sales/min = 16. In the machine you sell faster , so the real number is higher. And the 1.2: the coffee machine pays +20% on every sale. Now the machine card shows it.