Hey! First of all, thanks a lot for your comment. To be honest, I got plenty of feedback from friends on the early versions, but I hadn't heard anything in a while, so this is super helpful.
Regarding your points:
Product strategy: I’ve been thinking about this one for a while! It’s actually the oldest mechanic—and the one that makes the least sense—but I still haven't found a solution I'm fully happy with yet.
Sold out slot: I’m pretty sure that issue happens in auto-mode—correct me if I’m wrong! I’m preparing an update to fix all these UI bugs, along with a small gift for everyone who provides feedback to help the project.
Profit per minute: The starting prices are somewhat realistic, but since I love the surreal numbers found in typical tycoon games, the scales ramp up later (M, B, etc.).
Price calculation: That’s very interesting! I’m not sure why that math is happening right now, but I’ll definitely look into the code.
Map button: The map is causing a lot of glitches right now, especially on mobile and within itch.io frames.
You're right about how things can look at first glance, but I got really attached to this idea, and I’m genuinely growing fond of the project. Thanks again for the comment; I’m working hard on all of this! 👨💻👨💻👨💻👨💻