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Hey, you sent me a copy of this game on reddit a while ago and I just wanted you to know I've loved it!

I feel a lot of rpgs, especially solorpgs, have no trouble filling the cabinet with toys, but getting them to play well together is a different story. For instance, I recently had to stop playing RECLVSE, the Morkborg solo engine, because I could not come up with good explanations for the random things the oracles were spitting out. It was more work to get the story sensible than fun.

This game, on the other hand, really excells at providing connective tissue that contracts. When things need to connect, the muscles are there to draw them together, if that makes sense? That is to say, whenever something has happened in my game, I always have had fun and never felt frustrated when explaining or fleshing it out. 

Im very very excited to try the newest version!

I have wondered throughout my playtime though, and I guess now would be the best time to ask, whether you recommend any particular methods for utilizing cards and card decks in a low-performance, digital format? I like playing this game on a shitty mac and last time I played, my coffee table was filled with the unexplored playing card expanse of the capitol city for almost 2 months! That run ended because the coffee table needed cleaning, lmao.

Cheers on V2!

Wow, well you have no idea how you've brightened my day by taking the time to write that. I am very happy you had a good time in Nareth. Your point is absolutely the reason I made this game, I find so many solo rpgs really make the player have to work hard as to WHY they are delving a dungeon or a galaxy.

V2 (I feel) improves on that further, there are loads more objectives now, you can roll multiple and they can help unfold an even deeper meaning to your characters reason for being.

As for the cards. I have 3 methods I use if I'm mid city or dungeon and need to stop. 

1. If i care about the place im exploring, I just pack them away in piles. Unexplored face down, on top of explored face up, on top of remaining deck face down. I intentionally dont worry about the arrangement, I like to be free form with that so if its different between sessions its never caused an issue, as long as im consistent with the vibe.

2. if im not particularly bothered, i just make it up again between sessions. So full reset, i draw random cards and lay out what I approximately think the state was when it was left. As long as it still creates sparks and ideas, the fact the cards arent the same as the last session really doesn't matter that much. As long as the game still flows and a cool story is still created.

3. Your choice of AI is great for digital play. Just draw a rough sketch on a scrap of paper or ms paint of a dungeon layout. Then divide it into rectangles (cards) and tell AI to draw a random card from a standard deck of playing cards, it should remember what its drawn and not draw duplicates.

A 4th method is Tabletop simulator on steam.

Hope you have some fun with V2