I enjoy this game a lot. I know everyones world can technically be whatever they want, but my games all have a discworld undertone to them just because of how the book reads.
I mean, in the opening pages you get to throw a brick at a wizard. Nuff said.
Its got a nice mechanism in it that really encourages the player to actually consider thier surroundings in order to get advantages and lower the difficulties. Its simple but very effective. Beats just min/maxing stats and relying on the rolls. The people who ive played with always seem to be thinking how they can utilise a random item or ability to thier advantage.
The solo rules (separate module) for this game seem fairly unique too, i use them to practice the muliplayer sessions before we play so its fun but actually a really valuable tool.
All in all, ive had a lot of fun with this game.




