
Spoiler Territory:
This was so fun!
I really liked the buildup and tutorial levels teaching the player like double-lines means heavy single push, and single line means light multi push. Or that elbow shapes allow you to recover a block... leading into the best couple of realizations.
1. You can combine blocks! Leading into seemingly impossible to traversable positions. (Man that level introducing it, basically led me down that its impossible to push the vertical block upwards, and the horizontal block can't be on the otherside to dislodge it, leading into the only possible solution... combing both which was soo cool).
2. More than one object can be on top of each other (having played BIY kind of set me up at least kek, and its interesting)
3. 2 Teleports???, You can basically yeah its so cool seeing the implications such as timers/cycles, and...
4. Recoverability - States that would be impossible to make a block push out from the wall is now possible via teleport, and made it a lot more "friendly" for a lack of a better term? It's used well here for the puzzles and acknowledge it
5. Being able to explore what it means for each type to have the teleport and what happens to the state.
The two levels where I had to really think or at least remember well, was yeah the elbow making puzzle introduction, and the level with a 2 high 3 high 1 level teleport and a regular 4 long all multipush... and basically figuring out that...
- Its not the 3 block going into the 3 x "hole", its actually the 2 high, below it is the 4 long, and the 2x is occupied by the 3 high
- Then stacking the blocks and pushing them...
It's honestly clever, and made me think on how to give certain objects mobility freedom, or where I should be.
I really enjoyed this, thank you for making this! : D