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(1 edit)

Um, please send me an email or private message about the Gemini key in the json file, I think I know what you're talking about but if I really did expose a key that's definitely NOT intended and I need to remove it asap.

I didn't hardcode anything for the endpoint, but we do add /chat/completions to the end. This seems to work for koboldcpp, I didn't find any backends in my quick research that this would be a problem for, but if it's a problem for your backend definitely let me know.

You can currently re-swipe by loading the last autosave and typing in your action again

In the next update, you'll be able to manually edit character memories! Stay tuned

(+1)

Hi again, I've sent you an email


The issue seems to happen on KoboldCPP with a header error, but after doing that fix, it works seemlessly on KoboldCPP & Llama.CPP, if someone else has the problem then that fix is there readily available


Hopefully the new update is out soon as it sounds like really big improvements are coming, I'd love to see the ability to modify temperature and other parameters to adjust outputs as I'm now using Qwen 3.8 27B, it works exceptionally but the dialogue is very strange 


Glad to hear it's working! Aside from temperature, what other parameters would be useful? I hate UI bloat and opening the koboldcpp generation menu gives me a headache. I'd like to avoid that and only include the useful stuff

(+1)

Definitely frequency & repetition penalty modifiers would be great to see, maybe a system prompt input to further help direct a local language model to help it write a certain way, or ensure it uses sprites, change backgrounds & actually end the scene

top P & k too, but that might be a stretch as that's going into ui bloat

Also the Gemini Key problem was something on my end so that's of no concern and that's my bad

No worries! And thank you for your feedback, I will add it to the dev plan