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es4rtg

5
Posts
A member registered 2 days ago

Recent community posts

Definitely frequency & repetition penalty modifiers would be great to see, maybe a system prompt input to further help direct a local language model to help it write a certain way, or ensure it uses sprites, change backgrounds & actually end the scene

top P & k too, but that might be a stretch as that's going into ui bloat

Also the Gemini Key problem was something on my end so that's of no concern and that's my bad

Hi again, I've sent you an email


The issue seems to happen on KoboldCPP with a header error, but after doing that fix, it works seemlessly on KoboldCPP & Llama.CPP, if someone else has the problem then that fix is there readily available


Hopefully the new update is out soon as it sounds like really big improvements are coming, I'd love to see the ability to modify temperature and other parameters to adjust outputs as I'm now using Qwen 3.8 27B, it works exceptionally but the dialogue is very strange 


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That's really good and looking forward to the next update, it's a brilliant project so far!



A few other things - Is 127.0.0.1 hard coded? I can't seem to get it to work over my local network but it works fine on the same device (Got it working by opening a local proxy on my client device - netsh interface portproxy add v4tov4 listenaddress=127.0.0.1 listenport=5001 connectaddress=(HostIP) connectport=5001 - & then using http://127.0.0.1:5001 to connect (KoboldCPP) which worked

Hopefully you've changed your API key as there seems to be one for Gemini in the .json file, unless that's a placeholder

Definitely worth adding a re-swipe since I can see what you mean by local are lackluster compared to Gemini, I found Gemma 12B IT Heretic GGUF Q6 to be quite good and it gives me the generation speed, but it does mess up once in a while so that & a force end would be amazing

One other bit of feedback is allowing the option to keep memory of previous events or changing how pre-determined events are created, maybe having it done when the scene is created rather than being statically baked in the initial generation - For example, if you've been talking about something specific with characters the morning/night before, and then go to visit their dorm, one of mine was pre-written text about them never meeting me before (Gemini Flash 3.6 Lite)


Again really good project, keep it up

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What open source model did you use, and were you able to get it to make a new game? I have 24GBs of RAM, but I'm unsure what backend to use and with what parameters as I keep getting a connection lost mid way through or something about the generated class catalog was not usable. Failed: the class catalog

Would be really cool if in future you could add additional context when creating a game to specify certain elements, or modify the context of existing characters

Additionally to force end a scene as I'm stuck in an infinite loop essentially, retry a scene if the ai messes up too

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What GPU are you using? I'm using the exact same model and quant, It's taking forever for me to load it up via llama.cpp on an RX 7900 XTX and I keep getting an error that it lost connection to the endpoint was lost mid-reply, is there something specific you did, what context size are you using?