Also a thing sightly annoying:
If you "hold" an object, use wasd to move camera.cause you wanna place the thing in a lwoer area currently not yet on screen.and the obejct doesnt move along with the camera.which leadsto you still holding the thing (of corus e assumign you kept legft mosue pressed during the whole ordeal)but it is not on screen anymore cuase it is still in the area further up off screen.
so yeah, when camera is moved the object should in my opniio move together with the camera if held (aka left mouse held down)
at least thats the behavior I am used to. that the objects basically is anchored to the same viewport coordinates unless the cursor moves it within the viewport no matter which in game area the viewport shows.
or soemthing. hard to explian. but if you hold an object aon screen and move the camera aka viewport is moved the object showd be moved in the same way so it stays viisually in the same spot on the viewport even if it's game world coordiantes have to change.
cause otherwise moving stuff around from one end of the "world" to another becomes a PITA.
like drag object to the right , drop it. nove camera a bit too the east.
drag and drop object wihtin viewport, move viewport,e tc.
PITA.
should be able to have held object jsut move alogn with the viewport.
hey yeah i think i'll add as option, as it used to be like how you describe you'd like it and then i changed it to what it is now after some feedback lol - i can see players liking both ways - maybe the camera should also pan if the cursor gets close to the edge of the screen, so if holding a tool it would do that as well?