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Good job. Regarding the technical part, I’d like to request adding a keybind editor in the settings. As for the game design, I’d like to say it would be great to see different types of magic for the character, a scope for the slingshot, and a leveling system. Magic could be implemented through a bar above the health bar, rather than through regular mana)). I’d also like to see more building and increased complexity — that is, specifically, mob upgrades — because the combat is simply excellent; parries register better than in anything else I’ve ever played. 

Just to be clear, I don’t speak English, and if you find my comment too rough or overly familiar and sarcastic, please forgive the inaccuracies in the machine‑translated text. I wish you success in developing the project.

Thank you so much for taking the time to write such detailed feedback! I am really glad to hear you enjoyed the demo. 

Regarding your suggestions, yes! In future updates there will be many expanded building options, as well as a lot more combat focused content for both the player and future companions.

Right now, my main priority is fixing the foundational bugs. Getting the base game stable will allow me to add all these new features and mechanics smoothly without running into major issues.

Thank you again for playing and for sharing your ideas with me.