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There's much praise to be had — gorgeous nu-retro lighting, grim and roguish soundtrack, and fantastic premise — but I'm particularly enamored with the lock picking and its layers of spatial reasoning. Between keeping both positive and negative space in mind, cross-referencing where the desired pick even is, flipping, and correctly adjusting for the difference in rotation between the pick and the lock, there is a lot of brain-work going on in such a short time frame, and it's immensely satisfying to perform successfully or quickly. It's nice when games can challenge the more abstract cognitive functions!

Fantastic! 💚 Great work!

(+1)

Thanks for playing and the praise!  Yeah, I'm really happy with how the lockpicking turned out, and how much good mastery feel there was.  Normally during development I'd add a button to skip minigames with a success, but I found myself playing the lockpicking basically all week and enjoying getting better at it.  Glad that the came through even in a shorter jam experience =).