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Hello PCVeteran
The pivot point of all objects is set to be bottom centered. I'll make some tests using UE4 to identify the issue 

Thanks

Hi again
I tested the last FBX i submitted to download area by going in File -> Import into level ( Choose the folder ). I see that the pivot point of all models continues to be bottom centered as expected. Could you tell me what file version are you using and the steps that you ara taking to reproduce the issue?

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Dragging assets into the UE4 level from the library has the pivots way off center, and I have no idea why. I'm using v1.4.3

I've also imported to level, but the entire pack's rotation is slanted 90 degrees despite being pivoted correctly.

(1 edit)

I created a channel on discord to give support to the users, you can find it using the link https://discord.gg/yyeU9cszwT . I think I could help you better from there 

Hello PCVeteran
There is another FBX file available to download with Unreal rotation fixed. About the pivot point issue, you must uncheck the option Transform Vertex To Abs in the importer config to correct its position.

Hope it helps