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This low poly First Person Shooter has an interesting main idea but falls flat on the execution, which boils down to "kill anyone in all underground garage levels" while either the gun precision is low or the enemies have a lot of hit points.

The character motivation is a little overexplained, both in the unskippable intro which features an annoying sound and in the dialogue sequences. Yes, I understand the robot has a grudge. But I understand that humans want to retire a hundred-year-old robot, too! Especially when he's going to run amok.

As the garage does not offer much variety and the shooting was not very enjoyable the end of the robot was the end of the game for me, sorry. He got what he deserved. Maybe it's not the best idea to play a hateful robot.

Hello Captain Perl, thanks for the comment!

Yes, you've got a point about the main character's motivation, I was personally in charge of making the dialogues of the game and maybe I did overexplain a bit and focused on the protagonist being too much hateful, I was short on time to fix game mechanics and to build the levels that I didn't pay much attention if the dialogues were coherent when I finished the script.

Regarding the sound of the intro, yes, I noticed too at the end that it was kind of annoying when played with a quick spelling configuration, also didn't thought about adding a skip button, sorry.

And about the garage, we originally planned another scenario to play but some things happened in the way and had to reinvent the scenario from scratch and we were running short in time.

In brief, we had to rush the production of the game and that caused the flaws that you pointed out, and maybe there are more. 

Though your experience may have not been pleasent with our game, thank you a lot for leaving your review, it truly helps us to take more things in consideration the next time we create a game.